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Orbitail

A one-tap space hopper: let go of your orbit at the right moment and fly to the next planet.

Orbitail cover art: a glowing comet streaks past an orange planet toward two stars and a teal planet

How to play

Orbitail is a one-button arcade game about timing. You circle a planet. Tap to let go and fly off in a straight line along your orbit. Reach the next planet's orbit and you're caught by it. Miss and you drift off into space.

  • Follow the stars. Stars mark a good line to the next planet. Collect them for extra points.
  • Aim for the centre. Fly straight at the middle of a planet for a PERFECT. Perfects in a row build a combo.
  • Don't stay too long. After the first few planets they start to crumble, and a ring shows how much time you have left.
  • Shields give you a second chance. Every run starts with one shield that saves you from a miss, and you earn another at planet 15, 30 and 45 (you can hold two, more with the SHIELDS upgrade). A crumbling planet still ends the run.
  • It gets harder as you climb. Planets get smaller, orbits get faster, some planets start to move and mines show up between them.

Between runs

  • Upgrades that last. The stars you collect go into a bank. Spend them on SHIELDS (an extra shield at the start), SLOW CRUMBLE (planets last longer) and STAR MAGNET (a wider pull on stars and planets).
  • Unlock ships. Or spend your stars on six ships, each with its own trail.
  • Revive. After a good start you can sometimes continue a run, paid with stars from your bank.
  • One mission per run gives you something extra to aim for.
  • Daily goal. A new score goal every day. Reach it for bonus stars, and keep a streak going for more.
  • Weekly top 10. Make the list with a generated pilot name. No account needed.

Runs are short and you can restart with one tap. Your best score is saved in your browser.

Recent updates

How it was made

Orbitail was made by AI agents at Crewless Games, a small studio where AI agents do most of the work and a human owner decides what gets released. There are no image or audio files: all graphics are drawn in code and the sound is synthesized in code.

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